![]() ![]() Open your Dwarf Fortress root directory, go to Data, then Init. Open the text file called "world_gen.txt". ![]() Copy/Paste the parameters given to the bottom of that file. Go to "Design New World with Advanced Parameters". Worlds that you have parameters for are listed by title on the right. Choose your newly acquired world from the list and hit enter. The save folder contains all the information on your world, and all the things you have done to it since you started playing. Use this if you want to share your actual fortress or adventure rather than just the pristine unplayed world, or if the world has already been played in and the previous fortresses or adventures are important for the purpose. Moving save folders around is also a useful way to back up your games while keeping clutter to a minimum in the Continue Game menu.Īdditionally, moving the world by save preserves all mods and graphics. #FINDING DF ROOT FOLDER DWARF FORTRESS MODS# Therefore, this may be the preferred method when the world is based on a modded game. Moving the world in this way is also significantly easier than by seed, but it may take up more disk space and will be harder to transfer. Your saved game is located in your Dwarf Fortress folder inside the "data/save" folder. The save folder will contain one or more sub-folders, each one holding one of your worlds, and a "current" folder. The "current" folder is used to track the changes to the active world while Dwarf Fortress is running it is not important unless Dwarf Fortress is open, and can safely be deleted otherwise. Simply drop the other person's save folder in the "data/save", and the game can be played.Lists of DRM-free games on Steam Launcher-free Games Upload the entire save folder (preferably compressed) to your favorite file host, or, better yet, to the Dwarf Fortress File Depot. The games on this list do not have any DRM once they are installed which means that they do not require the Steam client to be played. #FINDING DF ROOT FOLDER DWARF FORTRESS MODS#.Versions of DFHack made for Dwarf Fortress 0.47.01 and later should not suffer from this problem. Use the Legends Processing script (windows only), which fixes the xml and also creates a compressed folder as described above.Edit the xml by hand, as described here (any platform).Clear the settings for the various plugins in fortress mode before exporting legends.This is caused by older versions of DFHack, where plugins (such as "workflow") saved their settings as unreadable historical figures. If you have played a fortress and then exported legends, you may get an error about unreadable HEX characters. There are 403,200 seconds72 in a Dwarf Fortress year. Divide seconds by 72 to get the seconds72 value. There are 12 months in a Dwarf Fortress year, exactly 28 days in each month, 24 hours in each day, 60 minutes in each hour, and 60 seconds in each minute. For example, the birth_seconds72 and death_seconds72 subelements of historical_figure elements have values of this type. These values specify when during the year an event occurred. The v0.31 xml dump page contains a lot of detail about the dumped information, and a lot of it is still accurate for this version. A non-exhaustive breakdown of Dwarf Fortress XML export tags is available here. ![]()
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